Searched refs:MustSaveLR (Results 1 – 2 of 2) sorted by relevance
60 bool MustSaveLR = false; variable191 void setMustSaveLR(bool U) { MustSaveLR = U; } in setMustSaveLR()192 bool mustSaveLR() const { return MustSaveLR; } in mustSaveLR()
637 bool MustSaveLR = FI->mustSaveLR(); in emitPrologue() local805 if (MustSaveCR && SingleScratchReg && MustSaveLR) { in emitPrologue()813 if (MustSaveLR) in emitPrologue()840 if (MustSaveLR) { in emitPrologue()867 !(SingleScratchReg && MustSaveLR)) { in emitPrologue()1132 if (MustSaveLR) { in emitPrologue()1549 bool MustSaveLR = FI->mustSaveLR(); in emitEpilogue() local1837 if (MustSaveLR && !LoadedLR) in emitEpilogue()1844 !(SingleScratchReg && MustSaveLR)) in emitEpilogue()1849 if (MustSaveLR) { in emitEpilogue()[all …]