Searched refs:KillingUndObj (Results 1 – 1 of 1) sorted by relevance
848 const Value *KillingUndObj = getUnderlyingObject(KillingPtr); in isOverwrite() local852 if (DeadUndObj == KillingUndObj && KillingLoc.Size.isPrecise()) { in isOverwrite()901 if (DeadUndObj != KillingUndObj) { in isOverwrite()1288 if (mayThrowBetween(KillingI, CurrentI, KillingUndObj)) { in getDomMemoryDef()1295 if (isDSEBarrier(KillingUndObj, CurrentI)) { in getDomMemoryDef()1496 if (!isInvisibleToCallerAfterRet(KillingUndObj)) { in getDomMemoryDef()1514 if (!isInvisibleToCallerAfterRet(KillingUndObj)) { in getDomMemoryDef()1639 const Value *KillingUndObj) { in mayThrowBetween()1643 if (KillingUndObj && isInvisibleToCallerOnUnwind(KillingUndObj)) in mayThrowBetween()2002 KillingDef, Current, KillingLoc, KillingUndObj, ScanLimit, in eliminateDeadStores()[all …]