Searched refs:IsShader (Results 1 – 3 of 3) sorted by relevance
359 const bool IsShader = AMDGPU::isShader(CC); in lowerReturn() local361 (IsShader && MFI->returnsVoid()) || AMDGPU::isKernel(CC); in lowerReturn()369 IsShader ? AMDGPU::SI_RETURN_TO_EPILOG : AMDGPU::SI_RETURN; in lowerReturn()
505 bool IsShader) const;
2136 bool IsShader) const { in allocateSystemSGPRs()2137 if (Subtarget->hasUserSGPRInit16Bug() && !IsShader) { in allocateSystemSGPRs()2184 if (IsShader) { in allocateSystemSGPRs()2201 assert(!Subtarget->hasUserSGPRInit16Bug() || IsShader || in allocateSystemSGPRs()2612 bool IsShader = AMDGPU::isShader(CallConv); in LowerReturn() local2615 bool IsWaveEnd = Info->returnsVoid() && IsShader; in LowerReturn()2689 Opc = IsShader ? AMDGPUISD::RETURN_TO_EPILOG : AMDGPUISD::RET_FLAG; in LowerReturn()