Searched refs:HasUnknownCall (Results 1 – 7 of 7) sorted by relevance
414 if (!FS || FS->fflags().HasUnknownCall) in calculatePrevailingSummary()1452 bool HasUnknownCall; member1791 Res.HasUnknownCall = false; in createSCCNodeSet()1797 Res.HasUnknownCall = true; in createSCCNodeSet()1804 if (!Res.HasUnknownCall) { in createSCCNodeSet()1808 Res.HasUnknownCall = true; in createSCCNodeSet()1839 if (!Nodes.HasUnknownCall) { in deriveAttrsInPostOrder()
581 unsigned HasUnknownCall : 1;599 this->HasUnknownCall &= RHS.HasUnknownCall;607 this->NoUnwind | this->MayThrow | this->HasUnknownCall |623 OS << ", hasUnknownCall: " << this->HasUnknownCall;
280 bool HasUnknownCall = false; in computeFunctionSummary() local391 HasUnknownCall = true; in computeFunctionSummary()502 F.hasFnAttribute(Attribute::NoUnwind), MayThrow, HasUnknownCall, in computeFunctionSummary()
463 FlagValue(F.HasUnknownCall), in fflagsToString()
1086 RawFlags |= (Flags.HasUnknownCall << 8); in getEncodedFFlags()
1074 Flags.HasUnknownCall = (RawFlags >> 8) & 0x1; in getDecodedFFlags()
8748 FFlags.HasUnknownCall = Val; in parseOptionalFFlags()