Searched refs:HasMultipleNestedBlocks (Results 1 – 2 of 2) sorted by relevance
211 ObjCSelectorNameFound(false), HasMultipleNestedBlocks(false), in ParenState()335 bool HasMultipleNestedBlocks : 1; member
313 State.Stack[State.Stack.size() - 2].HasMultipleNestedBlocks) { in canBreak()1417 !CurrentState.HasMultipleNestedBlocks) { in moveStateToNextToken()1712 NewState.HasMultipleNestedBlocks = (Current.BlockParameterCount > 1); in moveStatePastScopeOpener()1720 NewState.HasMultipleNestedBlocks = true; in moveStatePastScopeOpener()