Searched refs:GetScriptingLanguage (Results 1 – 8 of 8) sorted by relevance
23 self.dbg.GetScriptingLanguage(None)
47 info_sd = self.dbg.GetScriptInterpreterInfo(self.dbg.GetScriptingLanguage("python"))
91 local lua_language = debugger:GetScriptingLanguage('lua')
19 self.dbg.GetScriptingLanguage(None)
395 GetScriptingLanguage (const char *script_language_name);
259 lldb::ScriptLanguage GetScriptingLanguage(const char *script_language_name);
266 m_debugger.SetScriptLanguage(m_debugger.GetScriptingLanguage(arg_value)); in ProcessArgs()
667 SBDebugger::GetScriptingLanguage(const char *script_language_name) { in GetScriptingLanguage() function in SBDebugger