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Searched refs:GetScriptLanguage (Results 1 – 14 of 14) sorted by relevance

/llvm-project-15.0.7/lldb/source/Commands/
H A DCommandObjectScript.cpp81 ? m_interpreter.GetDebugger().GetScriptLanguage() in DoExecute()
H A DCommandObjectWatchpointCommand.cpp382 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
H A DCommandObjectBreakpointCommand.cpp351 m_options.m_script_language = GetDebugger().GetScriptLanguage(); in DoExecute()
H A DCommandObjectCommands.cpp1534 if (GetDebugger().GetScriptLanguage() != lldb::eScriptLanguagePython) { in DoExecute()
/llvm-project-15.0.7/lldb/test/API/python_api/default-constructor/
H A Dsb_debugger.py56 obj.GetScriptLanguage()
/llvm-project-15.0.7/lldb/bindings/interface/
H A DSBDebugger.i460 GetScriptLanguage() const;
/llvm-project-15.0.7/lldb/include/lldb/API/
H A DSBDebugger.h314 lldb::ScriptLanguage GetScriptLanguage() const;
/llvm-project-15.0.7/lldb/include/lldb/Core/
H A DDebugger.h279 lldb::ScriptLanguage GetScriptLanguage() const;
/llvm-project-15.0.7/lldb/source/Plugins/Process/scripted/
H A DScriptedProcess.cpp58 !IsScriptLanguageSupported(target_sp->GetDebugger().GetScriptLanguage())) in CreateInstance()
/llvm-project-15.0.7/lldb/source/API/
H A DSBDebugger.cpp1373 ScriptLanguage SBDebugger::GetScriptLanguage() const { in GetScriptLanguage() function in SBDebugger
1376 return (m_opaque_sp ? m_opaque_sp->GetScriptLanguage() : eScriptLanguageNone); in GetScriptLanguage()
/llvm-project-15.0.7/lldb/tools/driver/
H A DDriver.cpp402 m_debugger.GetScriptInterpreterInfo(m_debugger.GetScriptLanguage()); in ProcessArgs()
/llvm-project-15.0.7/lldb/source/Core/
H A DDebugger.cpp318 lldb::ScriptLanguage Debugger::GetScriptLanguage() const { in GetScriptLanguage() function in Debugger
1480 language ? *language : GetScriptLanguage(); in GetScriptInterpreter()
H A DModule.cpp1507 const ScriptLanguage script_language = debugger.GetScriptLanguage(); in LoadScriptingResourceInTarget()
/llvm-project-15.0.7/lldb/source/Plugins/Platform/MacOSX/
H A DPlatformDarwin.cpp201 target->GetDebugger().GetScriptLanguage() == eScriptLanguagePython) { in LocateExecutableScriptingResources()