Searched refs:ConstantShadow (Results 1 – 2 of 2) sorted by relevance
2147 auto *ConstantShadow = dyn_cast<Constant>(PrimitiveShadow); in loadShadowOrigin() local2148 if (!ConstantShadow || !ConstantShadow->isZeroValue()) in loadShadowOrigin()2327 if (auto *ConstantShadow = dyn_cast<Constant>(CollapsedShadow)) { in storeOrigin() local2328 if (!ConstantShadow->isZeroValue()) in storeOrigin()
1155 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in storeOrigin() local1156 if (ClCheckConstantShadow && !ConstantShadow->isZeroValue()) in storeOrigin()1227 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in materializeOneCheck() local1228 if (ClCheckConstantShadow && !ConstantShadow->isZeroValue()) { in materializeOneCheck()