Searched refs:Consecutive (Results 1 – 10 of 10) sorted by relevance
4 AlignConsecutiveAssignments: Consecutive5 AlignConsecutiveBitFields: Consecutive
1712 bool Consecutive; variable1729 bool Consecutive, bool Reverse) in VPWidenMemoryInstructionRecipe() argument1731 Consecutive(Consecutive), Reverse(Reverse) {1732 assert((Consecutive || !Reverse) && "Reverse implies consecutive");1739 bool Consecutive, bool Reverse) in VPWidenMemoryInstructionRecipe() argument1741 Ingredient(Store), Consecutive(Consecutive), Reverse(Reverse) {1742 assert((Consecutive || !Reverse) && "Reverse implies consecutive");1773 bool isConsecutive() const { return Consecutive; } in isConsecutive()
8096 bool Consecutive = in tryToWidenMemory() local8101 Consecutive, Reverse); in tryToWidenMemory()8105 Mask, Consecutive, Reverse); in tryToWidenMemory()9598 bool CreateGatherScatter = !Consecutive; in execute()
26 ## 2/ Consecutive rebases are encoded as REBASE_OPCODE_DO_REBASE_IMM_TIMES.
276 ``Consecutive`` will result in formattings like:290 - Consecutive398 ``Consecutive`` will align the bitfield separators of consecutive lines.413 - Consecutive521 ``Consecutive`` will align the declaration names of consecutive lines.536 - Consecutive644 ``Consecutive`` will result in formattings like:660 - Consecutive
227 def i64x8 : ValueType<512, 184>; // 8 Consecutive GPRs (AArch64)
584 ; Combine Consecutive Loads
573 ; Combine Consecutive Loads
107 // GP8Pair - Consecutive even-odd paired GP8.
803 // Consecutive Store and ALU instructions. The store is restricted and requires