Searched refs:CompletelyUnroll (Results 1 – 2 of 2) sorted by relevance
357 const bool CompletelyUnroll = ULO.Count == MaxTripCount; in UnrollLoop() local359 const bool PreserveOnlyFirst = CompletelyUnroll && MaxOrZero; in UnrollLoop()363 if (CompletelyUnroll) in UnrollLoop()373 PreserveLCSSA && CompletelyUnroll && in UnrollLoop()428 if (CompletelyUnroll) { in UnrollLoop()630 if (CompletelyUnroll) { in UnrollLoop()699 if (CompletelyUnroll) { in UnrollLoop()755 if (!LatchIsExiting && CompletelyUnroll) in UnrollLoop()786 NumCompletelyUnrolled += CompletelyUnroll; in UnrollLoop()791 if (CompletelyUnroll) in UnrollLoop()[all …]
246 bool CompletelyUnroll = (Count == TripCount); in UnrollAndJamLoop() local269 if (CompletelyUnroll) { in UnrollAndJamLoop()497 if (CompletelyUnroll) { in UnrollAndJamLoop()543 if (CompletelyUnroll) { in UnrollAndJamLoop()599 simplifyLoopAfterUnroll(L, !CompletelyUnroll && Count > 1, LI, SE, DT, AC, in UnrollAndJamLoop()602 NumCompletelyUnrolledAndJammed += CompletelyUnroll; in UnrollAndJamLoop()606 if (CompletelyUnroll) in UnrollAndJamLoop()619 if (!CompletelyUnroll) in UnrollAndJamLoop()625 return CompletelyUnroll ? LoopUnrollResult::FullyUnrolled in UnrollAndJamLoop()