Searched refs:BlendMask (Results 1 – 1 of 1) sorted by relevance
12752 BlendMask = 0; in matchShuffleAsBlend()12769 BlendMask |= 1ull << i; in matchShuffleAsBlend()12781 BlendMask |= 1ull << i; in matchShuffleAsBlend()12795 if (BlendMask & (1ull << i)) in scaleVectorShuffleBlendMask()12811 uint64_t BlendMask = 0; in lowerShuffleAsBlend() local12849 BlendMask = 0; in lowerShuffleAsBlend()12852 BlendMask |= 1ull << i; in lowerShuffleAsBlend()16627 BlendMask[i] = i; in splitAndLowerShuffle()16651 if (BlendMask[i] >= 0 && BlendMask[i] < SplitNumElements) in splitAndLowerShuffle()37743 uint64_t BlendMask = 0; in matchBinaryPermuteShuffle() local[all …]