Searched refs:AvailabilityState (Results 1 – 2 of 2) sorted by relevance
58 enum AvailabilityState { enum63 void setState(LibFunc F, AvailabilityState State) { in setState()67 AvailabilityState getState(LibFunc F) const { in getState()68 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()321 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
773 enum class AvailabilityState : char { enum815 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()816 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()820 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()839 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()860 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()864 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()865 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()866 case AvailabilityState::Available: in IsValueFullyAvailableInBlock()1468 DenseMap<BasicBlock *, AvailabilityState> FullyAvailableBlocks; in PerformLoadPRE()[all …]