Searched refs:num_sprites (Results 1 – 5 of 5) sorted by relevance
1744 display_runtime->num_sprites[pipe] = 4; in __intel_display_device_info_runtime_init()1747 display_runtime->num_sprites[pipe] = 6; in __intel_display_device_info_runtime_init()1750 display_runtime->num_sprites[pipe] = 3; in __intel_display_device_info_runtime_init()1761 display_runtime->num_sprites[PIPE_A] = 2; in __intel_display_device_info_runtime_init()1762 display_runtime->num_sprites[PIPE_B] = 2; in __intel_display_device_info_runtime_init()1763 display_runtime->num_sprites[PIPE_C] = 1; in __intel_display_device_info_runtime_init()1766 display_runtime->num_sprites[pipe] = 2; in __intel_display_device_info_runtime_init()1769 display_runtime->num_sprites[pipe] = 1; in __intel_display_device_info_runtime_init()
265 u8 num_sprites[I915_MAX_PIPES]; member
225 (__s) < DISPLAY_RUNTIME_INFO(__dev_priv)->num_sprites[(__p)]; \
1088 zpos = DISPLAY_RUNTIME_INFO(display)->num_sprites[pipe] + 1; in intel_cursor_plane_create()
53 return pipe * DISPLAY_RUNTIME_INFO(display)->num_sprites[pipe] + sprite + 'A'; in sprite_name()