Searched refs:bend (Results 1 – 4 of 4) sorted by relevance
196 if (bbno < fbno && bend > fend) { in xfs_extent_busy_update_extent()215 } else if (bbno >= fbno && bend <= fend) { in xfs_extent_busy_update_extent()257 } else if (fend < bend) { in xfs_extent_busy_update_extent()273 busyp->length = bend - fend; in xfs_extent_busy_update_extent()330 } else if (fbno >= bend) { in xfs_extent_busy_reuse()385 } else if (fbno >= bend) { in xfs_extent_busy_trim()420 if (fend <= bend) in xfs_extent_busy_trim()440 fbno = bend; in xfs_extent_busy_trim()441 } else if (bend >= fend) { in xfs_extent_busy_trim()499 } else if (fend - bend >= maxlen * 4) { in xfs_extent_busy_trim()[all …]
155 int bend;173 bend = (int) ((((f2 - f1) * mantissa) >> 13) + f1);175 bend = 1048576L / bend;176 return bend;
319 but sometimes bend it to make progress. That's for example why some users had to
505 bend their backs to cope with this incoherence (to which I would be