Searched refs:OBJ_LOADED (Results 1 – 1 of 1) sorted by relevance
676 OBJ_LOADED, enumerator8615 obj->state = OBJ_LOADED; in bpf_object_prepare()8630 if (obj->state >= OBJ_LOADED) { in bpf_object_load()9006 if (obj->state < OBJ_LOADED) { in bpf_object__pin_programs()9200 if (obj->state >= OBJ_LOADED) in bpf_object__set_kversion()9297 if (prog->obj->state >= OBJ_LOADED) in bpf_program__set_autoload()9329 if (prog->obj->state >= OBJ_LOADED) in bpf_program__set_insns()9372 if (prog->obj->state >= OBJ_LOADED) in bpf_program__set_type()9403 if (prog->obj->state >= OBJ_LOADED) in bpf_program__set_expected_attach_type()9417 if (prog->obj->state >= OBJ_LOADED) in bpf_program__set_flags()[all …]