Searched refs:dz (Results 1 – 1 of 1) sorted by relevance
43 uint32 dz = td->td_tiledepth; in TIFFComputeTile() local52 if (dz == (uint32) -1) in TIFFComputeTile()53 dz = td->td_imagedepth; in TIFFComputeTile()54 if (dx != 0 && dy != 0 && dz != 0) { in TIFFComputeTile()57 uint32 zpt = TIFFhowmany_32(td->td_imagedepth, dz); in TIFFComputeTile()61 (xpt*ypt)*(z/dz) + in TIFFComputeTile()65 tile = (xpt*ypt)*(z/dz) + xpt*(y/dy) + x/dx; in TIFFComputeTile()120 uint32 dz = td->td_tiledepth; in TIFFNumberOfTiles() local127 if (dz == (uint32) -1) in TIFFNumberOfTiles()128 dz = td->td_imagedepth; in TIFFNumberOfTiles()[all …]