Searched refs:refineAlignment (Results 1 – 4 of 4) sorted by relevance
315 void refineAlignment(const MachineMemOperand *MMO);
1394 void refineAlignment(const MachineMemOperand *NewMMO) {1395 MMO->refineAlignment(NewMMO);
8245 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()8536 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()8638 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()8705 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()8792 cast<VPLoadSDNode>(E)->refineAlignment(MMO); in getLoadVP()8885 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getStoreVP()8956 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getTruncStoreVP()9268 cast<VPGatherSDNode>(E)->refineAlignment(MMO); in getGatherVP()9312 cast<VPScatterSDNode>(E)->refineAlignment(MMO); in getScatterVP()9362 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()[all …]
1114 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand