Searched refs:m_current_offset (Results 1 – 4 of 4) sorted by relevance
65 m_current_offset(0), m_current_offset_backed_up_one(0), in RegisterContextUnwind()98 if (m_current_offset <= 0) in IsUnwindPlanValidForCurrentPC()195 m_current_offset = in InitializeZerothFrame()198 m_current_offset_backed_up_one = m_current_offset; in InitializeZerothFrame()201 m_current_offset = -1; in InitializeZerothFrame()442 m_current_offset = -1; in InitializeNonZerothFrame()572 m_current_offset_backed_up_one = m_current_offset; in InitializeNonZerothFrame()582 m_current_offset = -1; in InitializeNonZerothFrame()1005 if (m_current_offset == 0) { in GetFullUnwindPlanForFrame()1936 m_current_offset_backed_up_one = m_current_offset; in PropagateTrapHandlerFlagFromUnwindPlan()[all …]
112 uint32_t GetStructByteSize() { return m_current_offset; } in GetStructByteSize()152 uint32_t m_current_offset = 0; variable
46 if (m_current_offset == 0) in AddStructMember()49 if (m_current_offset % alignment) in AddStructMember()50 m_current_offset += (alignment - (m_current_offset % alignment)); in AddStructMember()52 ret = m_current_offset; in AddStructMember()54 m_current_offset += size; in AddStructMember()
231 int m_current_offset; // how far into the function we've executed; -1 if variable