Searched refs:isInvisibleToCallerOnUnwind (Results 1 – 1 of 1) sorted by relevance
1074 if (!isInvisibleToCallerOnUnwind(V)) { in isInvisibleToCallerAfterRet()1083 bool isInvisibleToCallerOnUnwind(const Value *V) { in isInvisibleToCallerOnUnwind() function1393 if (canSkipDef(CurrentDef, !isInvisibleToCallerOnUnwind(KillingUndObj))) { in getDomMemoryDef()1564 if (UseInst->mayThrow() && !isInvisibleToCallerOnUnwind(KillingUndObj)) { in getDomMemoryDef()1771 if (KillingUndObj && isInvisibleToCallerOnUnwind(KillingUndObj)) in mayThrowBetween()1787 if (DeadI->mayThrow() && !isInvisibleToCallerOnUnwind(KillingUndObj)) in isDSEBarrier()