Searched refs:getGPUNumThreads (Results 1 – 2 of 2) sorted by relevance
160 llvm::Value *getGPUNumThreads(CodeGenFunction &CGF);
1355 llvm::Value *TeamWidth = RT.getGPUNumThreads(CGF); in emitCriticalRegion()3333 RT.getGPUNumThreads(CGF), in getDefaultDistScheduleAndChunk()3543 llvm::Value *CGOpenMPRuntimeGPU::getGPUNumThreads(CodeGenFunction &CGF) { in getGPUNumThreads() function in CGOpenMPRuntimeGPU