Searched refs:ValueIDNum (Results 1 – 2 of 2) sorted by relevance
107 class ValueIDNum {142 ValueIDNum Val; in fromU64()169 static ValueIDNum EmptyValue;170 static ValueIDNum TombstoneValue;188 static inline ValueIDNum getEmptyKey() { return ValueIDNum::EmptyValue; }190 return ValueIDNum::TombstoneValue;197 static bool isEqual(const ValueIDNum &A, const ValueIDNum &B) {323 ValueIDNum ID;412 SmallVector<ValueIDNum, 0> ValueOps;867 ValueIDNum readMLoc(LocIdx L) {[all …]
225 SmallVector<ValueIDNum, 32> VarLocs;377 const ValueIDNum &Num = Op.ID; in loadVarInloc()941 ValueIDNum ValueIDNum::EmptyValue = {UINT_MAX, UINT_MAX, UINT_MAX};942 ValueIDNum ValueIDNum::TombstoneValue = {UINT_MAX, UINT_MAX, UINT_MAX - 1};1449 std::optional<ValueIDNum> NewID; in getValueForInstrRef()1608 std::optional<ValueIDNum> NewID = in transferDebugInstrRef()2323 ValueIDNum &P = Location.Value; in produceMLocTransferFunction()2371 ValueIDNum NotGeneratedNum = ValueIDNum(I, 1, Idx); in produceMLocTransferFunction()4081 std::optional<ValueIDNum> Result = in resolveDbgPHIs()4153 ValueIDNum Result = ValueIDNum::fromU64(ResultInt); in resolveDbgPHIsImpl()[all …]