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Searched refs:VGLDisplay (Results 1 – 6 of 6) sorted by relevance

/freebsd-14.2/lib/libvgl/
H A Dmain.c46 VGLBitmap *VGLDisplay; variable
105 free(VGLDisplay); in VGLEnd()
106 VGLDisplay = NULL; in VGLEnd()
182 free(VGLDisplay); in VGLInit()
349 VGLDisplay->Xsize, VGLDisplay->Ysize, in VGLInit()
350 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLInit()
441 VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch()
445 VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin); in VGLCheckSwitch()
447 VGLDisplay->VXsize, VGLDisplay->VYsize); in VGLCheckSwitch()
461 VGLDisplay->Xsize = VGLDisplay->VXsize; in VGLCheckSwitch()
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H A Dbitmap.c171 mousemerge = (dst == VGLDisplay && in __VGLBitmapCopy()
230 if (src == VGLDisplay) in VGLBitmapCopy()
234 if (dst == VGLDisplay) { in VGLBitmapCopy()
247 if (dst == VGLDisplay) in VGLBitmapCopy()
272 object->PixelBytes = VGLDisplay->PixelBytes; in VGLBitmapCreate()
H A Dmouse.c195 VGLDisplay, VGLMouseXpos, VGLMouseYpos, in __VGLMouseMode()
203 VGLDisplay, VGLMouseXpos, VGLMouseYpos, in __VGLMouseMode()
274 if (VGLDisplay->VXsize > 800) in VGLMouseSetStdImage()
412 bcopy(&VGLMouseOrMask->Bitmap[pos * VGLDisplay->PixelBytes], in VGLMouseMerge()
413 &line[(x1 - x) * VGLDisplay->PixelBytes], VGLDisplay->PixelBytes); in VGLMouseMerge()
H A Dsimple.c56 if (object == VGLDisplay) { in VGLSetXY()
129 if (object == VGLDisplay) in VGLSetXY()
143 if (object == VGLDisplay) in VGLGetXY()
469 if (object == VGLDisplay) { in VGLClear()
528 if (object == VGLDisplay) in VGLClear()
H A Dvgl.h100 extern VGLBitmap *VGLDisplay;
/freebsd-14.2/share/examples/libvgl/
H A Ddemo.c55 xsize=VGLDisplay->Xsize; in main()
56 ysize=VGLDisplay->Ysize; in main()
68 VGLLine(VGLDisplay, 0, 0, xsize-1, ysize-1, 63); in main()
70 VGLLine(VGLDisplay, 0, 0, 0, ysize-1, 63); in main()
72 VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63); in main()
73 VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0); in main()
76 VGLBitmapString(VGLDisplay, 100,100, in main()
79 VGLBitmapString(VGLDisplay, 100,100, in main()
82 VGLBitmapString(VGLDisplay, 100,100, in main()
85 VGLBitmapString(VGLDisplay, 100,100, in main()
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