Searched refs:SwitchLowering (Results 1 – 8 of 8) sorted by relevance
46 void SwitchCG::SwitchLowering::findJumpTables(CaseClusterVector &Clusters, in findJumpTables()191 bool SwitchCG::SwitchLowering::buildJumpTable(const CaseClusterVector &Clusters, in buildJumpTable()267 void SwitchCG::SwitchLowering::findBitTestClusters(CaseClusterVector &Clusters, in findBitTestClusters()366 bool SwitchCG::SwitchLowering::buildBitTests(CaseClusterVector &Clusters, in buildBitTests()498 unsigned SwitchCG::SwitchLowering::caseClusterRank(const CaseCluster &CC, in caseClusterRank()510 llvm::SwitchCG::SwitchLowering::SplitWorkItemInfo511 SwitchCG::SwitchLowering::computeSplitWorkItemInfo( in computeSplitWorkItemInfo()
293 this->SwitchLowering.HasFinalSuspend = HasFinalSuspend; in buildFrom()294 this->SwitchLowering.HasUnwindCoroEnd = HasUnwindCoroEnd; in buildFrom()295 this->SwitchLowering.ResumeSwitch = nullptr; in buildFrom()296 this->SwitchLowering.PromiseAlloca = SwitchId->getPromise(); in buildFrom()297 this->SwitchLowering.ResumeEntryBlock = nullptr; in buildFrom()430 SwitchLowering.HasFinalSuspend && in buildFrom()
146 SwitchLoweringStorage SwitchLowering; member170 return SwitchLowering.IndexField; in getSwitchIndexField()242 return SwitchLowering.PromiseAlloca; in getPromiseAlloca()
345 if (Shape.SwitchLowering.HasUnwindCoroEnd && in markCoroutineAsDone()346 Shape.SwitchLowering.HasFinalSuspend) { in markCoroutineAsDone()437 Shape.SwitchLowering.ResumeSwitch = Switch; in createResumeEntryBlock()505 Shape.SwitchLowering.ResumeEntryBlock = NewEntry; in createResumeEntryBlock()519 Shape.SwitchLowering.HasFinalSuspend); in handleFinalSuspend()521 if (isSwitchDestroyFunction() && Shape.SwitchLowering.HasUnwindCoroEnd) in handleFinalSuspend()524 auto *Switch = cast<SwitchInst>(VMap[Shape.SwitchLowering.ResumeSwitch]); in handleFinalSuspend()813 cast<BasicBlock>(VMap[Shape.SwitchLowering.ResumeEntryBlock]); in replaceEntryBlock()1131 if (Shape.SwitchLowering.HasFinalSuspend) in create()1662 assert(Shape.SwitchLowering.HasFinalSuspend); in simplifySuspendPoints()
1160 unsigned IndexIndex = Shape.SwitchLowering.IndexField; in buildFrameDebugInfo()1205 {Shape.SwitchLowering.IndexAlign, Shape.SwitchLowering.IndexOffset}}); in buildFrameDebugInfo()1374 Shape.SwitchLowering.IndexField = IndexField.LayoutFieldIndex; in buildFrameType()1375 Shape.SwitchLowering.IndexAlign = IndexField.Alignment.value(); in buildFrameType()1376 Shape.SwitchLowering.IndexOffset = IndexField.Offset; in buildFrameType()2030 if (Shape.ABI == coro::ABI::Switch && Shape.SwitchLowering.PromiseAlloca) { in insertSpills()2031 AllocaInst *PA = Shape.SwitchLowering.PromiseAlloca; in insertSpills()2818 if (AI == Shape.SwitchLowering.PromiseAlloca) in collectFrameAlloca()3074 Shape.SwitchLowering.PromiseAlloca) { in buildCoroutineFrame()
253 class SwitchLowering {255 SwitchLowering(FunctionLoweringInfo &funcinfo) : FuncInfo(funcinfo) {} in SwitchLowering() function312 virtual ~SwitchLowering() = default;
628 class GISelSwitchLowering : public SwitchCG::SwitchLowering {631 : SwitchLowering(funcinfo), IRT(irt) { in GISelSwitchLowering()
232 class SDAGSwitchLowering : public SwitchCG::SwitchLowering {235 : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {} in SDAGSwitchLowering()