Searched refs:SuccChain (Results 1 – 1 of 1) sorted by relevance
690 auto *NewBB = *SuccChain.begin(); in markBlockSuccessors()729 if (SuccChain == &Chain) { in collectViableSuccessors()1614 SuccChain != &Chain && Succ == *SuccChain->begin()) in selectBestSuccessor()1725 if (&SuccChain == &Chain) in selectBestCandidateBlock()1946 (!SuccChain || Succ == *SuccChain->begin())) { in TopFallThroughFreq()2024 if ((SuccChain && (Succ != *SuccChain->begin())) || in FallThroughGains()2222 if (&Chain == &SuccChain) { in findBestLoopExit()2314 if ((!SuccChain || Succ == *SuccChain->begin()) && SuccProb > TopProb) { in hasViableTopFallthrough()2359 (!SuccChain || Succ == *SuccChain->begin())) in rotateLoop()2472 (!SuccChain || Succ == *SuccChain->begin())) { in rotateLoopWithProfile()[all …]