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Searched refs:SHADER_FLAG (Results 1 – 6 of 6) sorted by relevance

/freebsd-14.2/contrib/llvm-project/llvm/include/llvm/BinaryFormat/
H A DDXContainerConstants.def14 #ifdef SHADER_FLAG
19 SHADER_FLAG(3, Max64UAVs, "64 UAV slots")
24 SHADER_FLAG(8, TiledResources, "Tiled resources")
28 SHADER_FLAG(12, ROVs, "Raster Ordered UAVs")
30 SHADER_FLAG(14, WaveOps, "Wave level operations")
31 SHADER_FLAG(15, Int64Ops, "64-Bit integer")
32 SHADER_FLAG(16, ViewID, "View Instancing")
33 SHADER_FLAG(17, Barycentrics, "Barycentrics")
35 SHADER_FLAG(19, ShadingRate, "Shading Rate")
43 SHADER_FLAG(27, RESERVED, "<RESERVED>")
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H A DDXContainer.h144 #define SHADER_FLAG(Num, Val, Str) Val = 1ull << Num, macro
/freebsd-14.2/contrib/llvm-project/llvm/lib/Target/DirectX/
H A DDXILShaderFlags.h32 #define SHADER_FLAG(bit, FlagName, Str) bool FlagName : 1; macro
35 #define SHADER_FLAG(bit, FlagName, Str) FlagName = false; macro
42 #define SHADER_FLAG(bit, FlagName, Str) \ in uint64_t() macro
H A DDXILShaderFlags.cpp54 #define SHADER_FLAG(bit, FlagName, Str) \ in print() macro
/freebsd-14.2/contrib/llvm-project/llvm/lib/ObjectYAML/
H A DDXContainerYAML.cpp27 #define SHADER_FLAG(Num, Val, Str) \ in ShaderFlags() macro
34 #define SHADER_FLAG(Num, Val, Str) \ in getEncodedFlags() macro
108 #define SHADER_FLAG(Num, Val, Str) IO.mapRequired(#Val, Flags.Val); in mapping() macro
/freebsd-14.2/contrib/llvm-project/llvm/include/llvm/ObjectYAML/
H A DDXContainerYAML.h59 #define SHADER_FLAG(Num, Val, Str) bool Val = false; macro