Searched refs:SHADER_FLAG (Results 1 – 6 of 6) sorted by relevance
| /freebsd-14.2/contrib/llvm-project/llvm/include/llvm/BinaryFormat/ |
| H A D | DXContainerConstants.def | 14 #ifdef SHADER_FLAG 19 SHADER_FLAG(3, Max64UAVs, "64 UAV slots") 24 SHADER_FLAG(8, TiledResources, "Tiled resources") 28 SHADER_FLAG(12, ROVs, "Raster Ordered UAVs") 30 SHADER_FLAG(14, WaveOps, "Wave level operations") 31 SHADER_FLAG(15, Int64Ops, "64-Bit integer") 32 SHADER_FLAG(16, ViewID, "View Instancing") 33 SHADER_FLAG(17, Barycentrics, "Barycentrics") 35 SHADER_FLAG(19, ShadingRate, "Shading Rate") 43 SHADER_FLAG(27, RESERVED, "<RESERVED>") [all …]
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| H A D | DXContainer.h | 144 #define SHADER_FLAG(Num, Val, Str) Val = 1ull << Num, macro
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/Target/DirectX/ |
| H A D | DXILShaderFlags.h | 32 #define SHADER_FLAG(bit, FlagName, Str) bool FlagName : 1; macro 35 #define SHADER_FLAG(bit, FlagName, Str) FlagName = false; macro 42 #define SHADER_FLAG(bit, FlagName, Str) \ in uint64_t() macro
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| H A D | DXILShaderFlags.cpp | 54 #define SHADER_FLAG(bit, FlagName, Str) \ in print() macro
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/ObjectYAML/ |
| H A D | DXContainerYAML.cpp | 27 #define SHADER_FLAG(Num, Val, Str) \ in ShaderFlags() macro 34 #define SHADER_FLAG(Num, Val, Str) \ in getEncodedFlags() macro 108 #define SHADER_FLAG(Num, Val, Str) IO.mapRequired(#Val, Flags.Val); in mapping() macro
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| /freebsd-14.2/contrib/llvm-project/llvm/include/llvm/ObjectYAML/ |
| H A D | DXContainerYAML.h | 59 #define SHADER_FLAG(Num, Val, Str) bool Val = false; macro
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