Searched refs:RandState (Results 1 – 3 of 3) sorted by relevance
| /freebsd-14.2/contrib/llvm-project/compiler-rt/lib/scudo/standalone/ |
| H A D | common.h | 106 template <typename T> inline void shuffle(T *A, u32 N, u32 *RandState) { in shuffle() argument 109 u32 State = *RandState; in shuffle() 112 *RandState = State; in shuffle()
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| H A D | primary32.h | 87 Sci->RandState = getRandomU32(&Seed); in init() 417 u32 RandState; in alignas() local 830 shuffle(ShuffleArray + I - N, N, &Sci->RandState); in populateFreeList() 840 shuffle(ShuffleArray + NumberOfBlocks - N, N, &Sci->RandState); in populateFreeList()
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| H A D | primary64.h | 142 Region->RandState = getRandomU32(&Seed); in init() 568 u32 RandState GUARDED_BY(MMLock) = 0; 1035 shuffle(ShuffleArray + I - N, N, &Region->RandState); in populateFreeListAndPopBatch() 1045 shuffle(ShuffleArray + NumberOfBlocks - N, N, &Region->RandState); in populateFreeListAndPopBatch()
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