Searched refs:ObjectsToAllocate (Results 1 – 8 of 8) sorted by relevance
82 SmallVectorImpl<int> &ObjectsToAllocate) const override;
98 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()104 if (ObjectsToAllocate.size() <= 1) in orderFrameObjects()107 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()162 ObjectsToAllocate[Idx++] = Obj.ObjectIndex; in orderFrameObjects()
1057 SmallVector<int, 8> ObjectsToAllocate; in calculateFrameObjectOffsets() local1079 ObjectsToAllocate.push_back(i); in calculateFrameObjectOffsets()1090 TFI.orderFrameObjects(MF, ObjectsToAllocate); in calculateFrameObjectOffsets()1097 if (!ObjectsToAllocate.empty() && in calculateFrameObjectOffsets()1104 for (auto &Object : ObjectsToAllocate) in calculateFrameObjectOffsets()
123 SmallVectorImpl<int> &ObjectsToAllocate) const override;
3565 SmallVector<int, 8> ObjectsToAllocate; in determineSVEStackObjectOffsets() local3573 ObjectsToAllocate.push_back(StackProtectorFI); in determineSVEStackObjectOffsets()3586 ObjectsToAllocate.push_back(I); in determineSVEStackObjectOffsets()3590 for (unsigned FI : ObjectsToAllocate) { in determineSVEStackObjectOffsets()4197 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()4198 if (!OrderFrameObjects || ObjectsToAllocate.empty()) in orderFrameObjects()4203 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()4275 ObjectsToAllocate[i++] = Obj.ObjectIndex; in orderFrameObjects()
1037 SmallVector<int, 8> ObjectsToAllocate; in assignRVVStackObjectOffsets() local1045 ObjectsToAllocate.push_back(I); in assignRVVStackObjectOffsets()1053 assert(ObjectsToAllocate.empty() && in assignRVVStackObjectOffsets()1060 for (int FI : ObjectsToAllocate) { in assignRVVStackObjectOffsets()1080 for (int FI : ObjectsToAllocate) in assignRVVStackObjectOffsets()
176 SmallVectorImpl<int> &ObjectsToAllocate) const override;
4000 const MachineFunction &MF, SmallVectorImpl<int> &ObjectsToAllocate) const { in orderFrameObjects()4004 if (ObjectsToAllocate.empty()) in orderFrameObjects()4016 for (auto &Obj : ObjectsToAllocate) { in orderFrameObjects()4062 ObjectsToAllocate[i++] = Obj.ObjectIndex; in orderFrameObjects()4067 std::reverse(ObjectsToAllocate.begin(), ObjectsToAllocate.end()); in orderFrameObjects()