Searched refs:ObjectIdx (Results 1 – 2 of 2) sorted by relevance
484 Align getObjectAlign(int ObjectIdx) const { in getObjectAlign() argument503 uint8_t StackID = getStackID(ObjectIdx); in setObjectAlignment()518 void clearObjectAllocation(int ObjectIdx) { in clearObjectAllocation() argument529 assert(!isDeadObjectIndex(ObjectIdx) && in getObjectOffset()534 bool isObjectZExt(int ObjectIdx) const { in isObjectZExt() argument546 bool isObjectSExt(int ObjectIdx) const { in isObjectSExt() argument563 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectOffset()577 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectSSPLayout()689 return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); in isFixedObjectIndex()738 uint8_t getStackID(int ObjectIdx) const { in getStackID() argument[all …]
780 int ObjectIdx; in initializeFrameInfo() local782 ObjectIdx = MFI.CreateFixedObject(Object.Size, Object.Offset, in initializeFrameInfo()790 MFI.setStackID(ObjectIdx, Object.StackID); in initializeFrameInfo()793 ObjectIdx)) in initializeFrameInfo()801 if (parseStackObjectsDebugInfo(PFS, Object, ObjectIdx)) in initializeFrameInfo()825 int ObjectIdx; in initializeFrameInfo() local841 ObjectIdx = in initializeFrameInfo()844 ObjectIdx = MFI.CreateStackObject( in initializeFrameInfo()848 MFI.setObjectOffset(ObjectIdx, Object.Offset); in initializeFrameInfo()859 MFI.mapLocalFrameObject(ObjectIdx, *Object.LocalOffset); in initializeFrameInfo()[all …]