Searched refs:MustSaveLR (Results 1 – 2 of 2) sorted by relevance
60 bool MustSaveLR = false; variable191 void setMustSaveLR(bool U) { MustSaveLR = U; } in setMustSaveLR()192 bool mustSaveLR() const { return MustSaveLR; } in mustSaveLR()
638 bool MustSaveLR = FI->mustSaveLR(); in emitPrologue() local814 if (MustSaveLR) in emitPrologue()868 if (MustSaveLR && HasFastMFLR) in emitPrologue()882 if (MustSaveLR && !HasFastMFLR) in emitPrologue()908 if (MustSaveLR && !HasFastMFLR && in emitPrologue()1150 if (MustSaveLR) { in emitPrologue()1566 bool MustSaveLR = FI->mustSaveLR(); in emitEpilogue() local1854 if (MustSaveLR && !LoadedLR) in emitEpilogue()1861 !(SingleScratchReg && MustSaveLR)) in emitEpilogue()1866 if (MustSaveLR) { in emitEpilogue()[all …]