Searched refs:LaneBlendMask (Results 1 – 1 of 1) sorted by relevance
10448 uint64_t LaneBlendMask = 0; in matchShuffleAsBlend() local10463 LaneBlendMask |= 1ull << LaneElt; in matchShuffleAsBlend()10477 LaneBlendMask |= 1ull << LaneElt; in matchShuffleAsBlend()10490 LaneBlendMask = (1ull << NumEltsPerLane) - 1; in matchShuffleAsBlend()10492 BlendMask |= LaneBlendMask << (Lane * NumEltsPerLane); in matchShuffleAsBlend()