Searched refs:KillSet (Results 1 – 2 of 2) sorted by relevance
1054 VarLocsInRange &KillSet);1156 for (LocIndex::u32_index_t ID : KillSet) { in erase()1471 for (uint32_t ID : KillSet) { in emitEntryValues()1634 VarLocsInRange KillSet; in transferRegisterDef() local1657 VarLocsInRange KillSet; in transferWasmDef() local1664 KillSet.insert(ID); in transferWasmDef()1758 VarLocsInRange KillSet; in transferSpillOrRestoreInst() local1776 KillSet.insert(ID); in transferSpillOrRestoreInst()2065 VarLocSet KillSet(Alloc); in join() local2071 KillSet.set(ID); in join()[all …]
170 MapVector<BasicBlock *, SetVector<Value *>> KillSet; member3239 SetVector<Value *> KillSet; in computeKillSet() local3242 KillSet.insert(&I); in computeKillSet()3243 return KillSet; in computeKillSet()3281 Data.KillSet[&BB] = computeKillSet(&BB, GC); in computeLiveInValues()3286 for (Value *Kill : Data.KillSet[&BB]) in computeLiveInValues()3294 Data.LiveIn[&BB].set_subtract(Data.KillSet[&BB]); in computeLiveInValues()3323 LiveTmp.set_subtract(Data.KillSet[BB]); in computeLiveInValues()