Searched refs:IsUniform (Results 1 – 5 of 5) sorted by relevance
280 bool IsUniform = vputils::isUniformAfterVectorization(Def); in get() local282 unsigned LastLane = IsUniform ? 0 : VF.getKnownMinValue() - 1; in get()291 IsUniform = true; in get()313 if (IsUniform) { in get()
1953 bool IsUniform; variable1961 bool IsUniform, VPValue *Mask = nullptr)1963 IsUniform(IsUniform), IsPredicated(Mask) {1983 bool isUniform() const { return IsUniform; } in isUniform()
8451 bool IsUniform = LoopVectorizationPlanner::getDecisionAndClampRange( in handleReplication() local8461 if (!IsUniform && Range.Start.isScalable() && isa<IntrinsicInst>(I)) { in handleReplication()8481 IsUniform = true; in handleReplication()8501 IsUniform, BlockInMask); in handleReplication()9244 bool IsUniform = vputils::onlyFirstLaneUsed(this); in execute() local9245 assert((IsUniform || !State.VF.isScalable()) && in execute()9247 unsigned Lanes = IsUniform ? 1 : State.VF.getFixedValue(); in execute()9426 if (IsUniform) { in execute()
1448 O << Indent << (IsUniform ? "CLONE " : "REPLICATE "); in print()
6550 const bool IsUniform = all_of(Ops, [=](Value *V) { in getOperandInfo() local6568 if (IsConstant && IsUniform) in getOperandInfo()6572 else if (IsUniform) in getOperandInfo()