Searched refs:InitVec (Results 1 – 1 of 1) sorted by relevance
920 Value *InitVec = Builder.CreateStepVector(InitVecValVTy); in getStepVector() local926 InitVec = Builder.CreateAdd(InitVec, StartIdxSplat); in getStepVector()931 Step = Builder.CreateMul(InitVec, Step); in getStepVector()938 InitVec = Builder.CreateUIToFP(InitVec, ValVTy); in getStepVector()939 InitVec = Builder.CreateFAdd(InitVec, StartIdxSplat); in getStepVector()942 Value *MulOp = Builder.CreateFMul(InitVec, Step); in getStepVector()1173 auto *InitVec = Builder.CreateAdd(SplatStartIdx, UnitStepVec); in execute() local1175 InitVec = Builder.CreateSIToFP(InitVec, VecIVTy); in execute()1176 auto *Mul = Builder.CreateBinOp(MulOp, InitVec, SplatStep); in execute()