Searched refs:HasUnknownCall (Results 1 – 7 of 7) sorted by relevance
359 if (!FS || FS->fflags().HasUnknownCall) in calculatePrevailingSummary()1452 bool HasUnknownCall; member1786 Res.HasUnknownCall = false; in createSCCNodeSet()1792 Res.HasUnknownCall = true; in createSCCNodeSet()1799 if (!Res.HasUnknownCall) { in createSCCNodeSet()1803 Res.HasUnknownCall = true; in createSCCNodeSet()1840 if (!Nodes.HasUnknownCall) { in deriveAttrsInPostOrder()
724 unsigned HasUnknownCall : 1;742 this->HasUnknownCall &= RHS.HasUnknownCall;750 this->NoUnwind | this->MayThrow | this->HasUnknownCall |766 OS << ", hasUnknownCall: " << this->HasUnknownCall;
309 bool HasUnknownCall = false; in computeFunctionSummary() local422 HasUnknownCall = true; in computeFunctionSummary()626 F.hasFnAttribute(Attribute::NoUnwind), MayThrow, HasUnknownCall, in computeFunctionSummary()
475 FlagValue(F.HasUnknownCall), in fflagsToString()
1146 RawFlags |= (Flags.HasUnknownCall << 8); in getEncodedFFlags()
1083 Flags.HasUnknownCall = (RawFlags >> 8) & 0x1; in getDecodedFFlags()
9192 FFlags.HasUnknownCall = Val; in parseOptionalFFlags()