Searched refs:HasMultipleNestedBlocks (Results 1 – 2 of 2) sorted by relevance
212 ObjCSelectorNameFound(false), HasMultipleNestedBlocks(false), in ParenState()336 bool HasMultipleNestedBlocks : 1; member
324 State.Stack[State.Stack.size() - 2].HasMultipleNestedBlocks && in canBreak()1587 !CurrentState.HasMultipleNestedBlocks) { in moveStateToNextToken()1907 NewState.HasMultipleNestedBlocks = (Current.BlockParameterCount > 1); in moveStatePastScopeOpener()1915 NewState.HasMultipleNestedBlocks = true; in moveStatePastScopeOpener()