Searched refs:HasFloat128 (Results 1 – 8 of 8) sorted by relevance
153 if (this->HasFloat128) in getOSDefines()164 this->HasFloat128 = true; in DragonFlyBSDTargetInfo()194 if (this->HasFloat128) in getOSDefines()215 this->HasFloat128 = true; in FreeBSDTargetInfo()268 if (this->HasFloat128) in getOSDefines()338 if (this->HasFloat128) in getOSDefines()383 if (this->HasFloat128) in getOSDefines()414 if (this->HasFloat128) in getOSDefines()614 if (this->HasFloat128) in getOSDefines()899 this->HasFloat128 = true; in WebAssemblyOSTargetInfo()[all …]
56 HasFloat128 = !getTriple().isOSAIX(); in handleTargetFeatures()405 if (HasFloat128) in getTargetDefines()688 .Case("float128", HasFloat128) in hasFeature()
354 HasFloat128 = true; in setAuxTarget()
616 HasFloat128 = true; in MinGWX86_32TargetInfo()898 HasFloat128 = true; in MinGWX86_64TargetInfo()
1039 if (HasFloat128) in getTargetDefines()
225 bool HasFloat128; variable668 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
63 HasFloat128 = false; in TargetInfo()
244 SubtargetFeature<"float128", "HasFloat128", "true",