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Searched refs:FPS (Results 1 – 14 of 14) sorted by relevance

/freebsd-14.2/sys/contrib/device-tree/Bindings/pinctrl/
H A Dpinctrl-max77620.txt44 detail of Flexible Power Sequence (FPS).
50 FPS source is FPS0.
52 FPS source is FPS1
54 FPS source is FPS2
57 by FPS events and it gets
66 master FPS input event set to HIGH.
68 This is applicable if FPS source is
73 FPS input event set to LOW.
75 This is applicable if FPS source is
85 this value get configured into FPS
[all …]
/freebsd-14.2/sys/contrib/device-tree/Bindings/regulator/
H A Dregulator-max77620.txt41 Power Sequence (FPS).
48 FPS source is FPS0.
50 FPS source is FPS1
52 FPS source is FPS2
55 by FPS events and it gets
64 master FPS input event set to HIGH.
66 This is applicable if FPS source is
71 FPS input event set to LOW.
73 This is applicable if FPS source is
83 this value get configured into FPS
[all …]
/freebsd-14.2/sys/contrib/device-tree/Bindings/mfd/
H A Dmax77620.txt31 The Flexible Power Sequencer (FPS) allows each regulator to power up under
48 a flexible power sequencer timer or a software bit. When a FPS source of
54 When FPS event cleared (set to LOW), regulators, GPIOs and 32KHz
63 The configuration parameters of FPS is provided through sub-node "fps"
64 and their child for FPS specific. The child node name for FPS are "fps0",
67 The FPS configurations like FPS source, power up and power down slots for
72 There is need for different FPS configuration parameters based on system
78 -maxim,fps-event-source: u32, FPS event source like external
91 -maxim,shutdown-fps-time-period-us: u32, FPS time period in microseconds
95 -maxim,suspend-fps-time-period-us: u32, FPS time period in microseconds
[all …]
/freebsd-14.2/contrib/llvm-project/llvm/lib/Target/X86/
H A DX86FloatingPoint.cpp59 struct FPS : public MachineFunctionPass { struct
61 FPS() : MachineFunctionPass(ID) { in FPS() function
302 char FPS::ID = 0;
307 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY()
324 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
504 void FPS::setupBlockStack() { in setupBlockStack()
539 void FPS::finishBlockStack() { in finishBlockStack()
980 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()
1004 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()
1071 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn()
[all …]
/freebsd-14.2/contrib/file/magic/Magdir/
H A Dcubemap6 0 string ACMP Map file for the AssaultCube FPS game
8 0 string MAPZ) Map file for the Blood Frontier/Red Eclipse FPS games
H A Dplaydate53 >20 lefloat x %.2f FPS
/freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/
H A DM68kRegisterInfo.td82 def FPS : MxFPRegister<9, "fpsr", ["fps"]>;
130 def FPCSC : MxRegClass<[i32], 32, (add FPC, FPS)>;
H A DM68kInstrData.td632 let Defs = [FPS] in
H A DM68kInstrArithmetic.td993 let Defs = [FPS] in
/freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/Disassembler/
H A DM68kDisassembler.cpp40 M68k::FPIAR, M68k::FPS, M68k::FPC};
/freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/MCTargetDesc/
H A DM68kMCCodeEmitter.cpp188 case M68k::FPS: in encodeFPSYSSelect()
/freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/AsmParser/
H A DM68kAsmParser.cpp262 case M68k::FPS: in getRegisterIndex()
536 case M68k::FPS: in checkRegisterClass()
690 .Cases("fps", "fpsr", M68k::FPS) in parseRegisterName()
/freebsd-14.2/share/misc/
H A Dusb_vendors10018 0005 Touchpad/FPS
12483 16d2 HX-KB4BL1-US [HYPERX Alloy FPS Pro]
20260 f027 FPS Pro Controller for Xbox 360
/freebsd-14.2/contrib/one-true-awk/testdir/
H A Dfunstack.in23658 @Article{Hirschberg:1978:FPS,