Searched refs:FPS (Results 1 – 14 of 14) sorted by relevance
| /freebsd-14.2/sys/contrib/device-tree/Bindings/pinctrl/ |
| H A D | pinctrl-max77620.txt | 44 detail of Flexible Power Sequence (FPS). 50 FPS source is FPS0. 52 FPS source is FPS1 54 FPS source is FPS2 57 by FPS events and it gets 66 master FPS input event set to HIGH. 68 This is applicable if FPS source is 73 FPS input event set to LOW. 75 This is applicable if FPS source is 85 this value get configured into FPS [all …]
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| /freebsd-14.2/sys/contrib/device-tree/Bindings/regulator/ |
| H A D | regulator-max77620.txt | 41 Power Sequence (FPS). 48 FPS source is FPS0. 50 FPS source is FPS1 52 FPS source is FPS2 55 by FPS events and it gets 64 master FPS input event set to HIGH. 66 This is applicable if FPS source is 71 FPS input event set to LOW. 73 This is applicable if FPS source is 83 this value get configured into FPS [all …]
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| /freebsd-14.2/sys/contrib/device-tree/Bindings/mfd/ |
| H A D | max77620.txt | 31 The Flexible Power Sequencer (FPS) allows each regulator to power up under 48 a flexible power sequencer timer or a software bit. When a FPS source of 54 When FPS event cleared (set to LOW), regulators, GPIOs and 32KHz 63 The configuration parameters of FPS is provided through sub-node "fps" 64 and their child for FPS specific. The child node name for FPS are "fps0", 67 The FPS configurations like FPS source, power up and power down slots for 72 There is need for different FPS configuration parameters based on system 78 -maxim,fps-event-source: u32, FPS event source like external 91 -maxim,shutdown-fps-time-period-us: u32, FPS time period in microseconds 95 -maxim,suspend-fps-time-period-us: u32, FPS time period in microseconds [all …]
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/Target/X86/ |
| H A D | X86FloatingPoint.cpp | 59 struct FPS : public MachineFunctionPass { struct 61 FPS() : MachineFunctionPass(ID) { in FPS() function 302 char FPS::ID = 0; 307 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY() 324 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction() 504 void FPS::setupBlockStack() { in setupBlockStack() 539 void FPS::finishBlockStack() { in finishBlockStack() 980 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop() 1004 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall() 1071 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn() [all …]
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| /freebsd-14.2/contrib/file/magic/Magdir/ |
| H A D | cubemap | 6 0 string ACMP Map file for the AssaultCube FPS game 8 0 string MAPZ) Map file for the Blood Frontier/Red Eclipse FPS games
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| H A D | playdate | 53 >20 lefloat x %.2f FPS
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/ |
| H A D | M68kRegisterInfo.td | 82 def FPS : MxFPRegister<9, "fpsr", ["fps"]>; 130 def FPCSC : MxRegClass<[i32], 32, (add FPC, FPS)>;
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| H A D | M68kInstrData.td | 632 let Defs = [FPS] in
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| H A D | M68kInstrArithmetic.td | 993 let Defs = [FPS] in
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/Disassembler/ |
| H A D | M68kDisassembler.cpp | 40 M68k::FPIAR, M68k::FPS, M68k::FPC};
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/MCTargetDesc/ |
| H A D | M68kMCCodeEmitter.cpp | 188 case M68k::FPS: in encodeFPSYSSelect()
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| /freebsd-14.2/contrib/llvm-project/llvm/lib/Target/M68k/AsmParser/ |
| H A D | M68kAsmParser.cpp | 262 case M68k::FPS: in getRegisterIndex() 536 case M68k::FPS: in checkRegisterClass() 690 .Cases("fps", "fpsr", M68k::FPS) in parseRegisterName()
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| /freebsd-14.2/share/misc/ |
| H A D | usb_vendors | 10018 0005 Touchpad/FPS 12483 16d2 HX-KB4BL1-US [HYPERX Alloy FPS Pro] 20260 f027 FPS Pro Controller for Xbox 360
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| /freebsd-14.2/contrib/one-true-awk/testdir/ |
| H A D | funstack.in | 23658 @Article{Hirschberg:1978:FPS,
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