Searched refs:D3D_SYSTEM_VALUE (Results 1 – 3 of 3) sorted by relevance
| /freebsd-14.2/contrib/llvm-project/llvm/include/llvm/BinaryFormat/ |
| H A D | DXContainerConstants.def | 136 #ifdef D3D_SYSTEM_VALUE 138 D3D_SYSTEM_VALUE(0, Undefined) 139 D3D_SYSTEM_VALUE(1, Position) 144 D3D_SYSTEM_VALUE(6, VertexID) 146 D3D_SYSTEM_VALUE(8, InstanceID) 158 D3D_SYSTEM_VALUE(64, Target) 159 D3D_SYSTEM_VALUE(65, Depth) 160 D3D_SYSTEM_VALUE(66, Coverage) 161 D3D_SYSTEM_VALUE(67, DepthGE) 162 D3D_SYSTEM_VALUE(68, DepthLE) [all …]
|
| H A D | DXContainer.h | 436 #define D3D_SYSTEM_VALUE(Val, Enum) Enum = Val, macro
|
| /freebsd-14.2/contrib/llvm-project/llvm/lib/BinaryFormat/ |
| H A D | DXContainer.cpp | 43 #define D3D_SYSTEM_VALUE(Val, Enum) {#Enum, D3DSystemValue::Enum}, macro
|