Searched refs:CurrentTestFailed (Results 1 – 3 of 3) sorted by relevance
310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()344 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()369 Unity.CurrentTestFailed = 0; in UnityConcludeTest()956 if (Unity.CurrentTestFailed) in UnityAssertNumbersWithin()987 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()996 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()1000 if (Unity.CurrentTestFailed) in UnityAssertEqualString()1041 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()1050 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()1054 if (Unity.CurrentTestFailed) in UnityAssertEqualStringArray()[all …]
81 Unity.CurrentTestFailed = 0; in UnityTestRunner()107 if (!Unity.CurrentTestFailed) in UnityTestRunner()379 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest()387 else if (Unity.CurrentTestFailed) in UnityConcludeFixtureTest()392 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
392 UNITY_COUNTER_TYPE CurrentTestFailed; member