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Searched refs:CurrentTestFailed (Results 1 – 3 of 3) sorted by relevance

/freebsd-14.2/contrib/ntp/sntp/unity/
H A Dunity.c310 if (Unity.isExpectingFail == 1 && Unity.CurrentTestFailed == 0) in UnityConcludeTest()
344 else if (!Unity.CurrentTestFailed) in UnityConcludeTest()
369 Unity.CurrentTestFailed = 0; in UnityConcludeTest()
956 if (Unity.CurrentTestFailed) in UnityAssertNumbersWithin()
987 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()
996 Unity.CurrentTestFailed = 1; in UnityAssertEqualString()
1000 if (Unity.CurrentTestFailed) in UnityAssertEqualString()
1041 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()
1050 Unity.CurrentTestFailed = 1; in UnityAssertEqualStringArray()
1054 if (Unity.CurrentTestFailed) in UnityAssertEqualStringArray()
[all …]
H A Dunity_fixture.c81 Unity.CurrentTestFailed = 0; in UnityTestRunner()
107 if (!Unity.CurrentTestFailed) in UnityTestRunner()
379 else if (!Unity.CurrentTestFailed) in UnityConcludeFixtureTest()
387 else if (Unity.CurrentTestFailed) in UnityConcludeFixtureTest()
392 Unity.CurrentTestFailed = 0; in UnityConcludeFixtureTest()
H A Dunity_internals.h392 UNITY_COUNTER_TYPE CurrentTestFailed; member