Searched refs:CurrentAlign (Results 1 – 2 of 2) sorted by relevance
100 Align CurrentAlign = ST.getFrameLowering()->getStackAlign(); in createSpillSlot() local101 if (Alignment > CurrentAlign && !ST.getRegisterInfo()->canRealignStack(*MF)) { in createSpillSlot()102 Alignment = CurrentAlign; in createSpillSlot()
1498 Align CurrentAlign = AI->getAlign(); in tryEnforceAlignment() local1499 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1500 return CurrentAlign; in tryEnforceAlignment()1505 return CurrentAlign; in tryEnforceAlignment()1512 Align CurrentAlign = GO->getPointerAlignment(DL); in tryEnforceAlignment() local1513 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1514 return CurrentAlign; in tryEnforceAlignment()1521 return CurrentAlign; in tryEnforceAlignment()