Searched refs:ConstantShadow (Results 1 – 2 of 2) sorted by relevance
2335 auto *ConstantShadow = dyn_cast<Constant>(PrimitiveShadow); in loadShadowOrigin() local2336 if (!ConstantShadow || !ConstantShadow->isZeroValue()) in loadShadowOrigin()2521 if (auto *ConstantShadow = dyn_cast<Constant>(CollapsedShadow)) { in storeOrigin() local2522 if (!ConstantShadow->isZeroValue()) in storeOrigin()
1281 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in storeOrigin() local1282 if (!ClCheckConstantShadow || ConstantShadow->isZeroValue()) { in storeOrigin()1428 if (auto *ConstantShadow = dyn_cast<Constant>(ConvertedShadow)) { in materializeInstructionChecks() local1429 if (!ClCheckConstantShadow || ConstantShadow->isZeroValue()) { in materializeInstructionChecks()