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Searched refs:ComputedShaderFlags (Results 1 – 2 of 2) sorted by relevance

/freebsd-14.2/contrib/llvm-project/llvm/lib/Target/DirectX/
H A DDXILShaderFlags.cpp23 static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) { in updateFlags()
39 ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) { in computeFlags()
40 ComputedShaderFlags Flags; in computeFlags()
48 void ComputedShaderFlags::print(raw_ostream &OS) const { in print()
63 ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M, in run()
65 return ComputedShaderFlags::computeFlags(M); in run()
70 ComputedShaderFlags Flags = AM.getResult<ShaderFlagsAnalysis>(M); in run()
H A DDXILShaderFlags.h31 struct ComputedShaderFlags { struct
36 ComputedShaderFlags() { in ComputedShaderFlags() function
49 static ComputedShaderFlags computeFlags(Module &M); argument
61 using Result = ComputedShaderFlags; argument
63 ComputedShaderFlags run(Module &M, ModuleAnalysisManager &AM);
81 ComputedShaderFlags Flags;
88 const ComputedShaderFlags &getShaderFlags() { return Flags; } in getShaderFlags()
91 Flags = ComputedShaderFlags::computeFlags(M); in runOnModule()