Searched refs:CompletelyUnroll (Results 1 – 2 of 2) sorted by relevance
387 const bool CompletelyUnroll = ULO.Count == MaxTripCount; in UnrollLoop() local389 const bool PreserveOnlyFirst = CompletelyUnroll && MaxOrZero; in UnrollLoop()393 if (CompletelyUnroll) in UnrollLoop()403 PreserveLCSSA && CompletelyUnroll && in UnrollLoop()458 if (CompletelyUnroll) { in UnrollLoop()664 if (CompletelyUnroll) { in UnrollLoop()732 if (CompletelyUnroll) { in UnrollLoop()816 if (!LatchIsExiting && CompletelyUnroll) { in UnrollLoop()857 NumCompletelyUnrolled += CompletelyUnroll; in UnrollLoop()862 if (CompletelyUnroll) { in UnrollLoop()[all …]
239 bool CompletelyUnroll = (Count == TripCount); in UnrollAndJamLoop() local262 if (CompletelyUnroll) { in UnrollAndJamLoop()491 if (CompletelyUnroll) { in UnrollAndJamLoop()537 if (CompletelyUnroll) { in UnrollAndJamLoop()593 simplifyLoopAfterUnroll(L, !CompletelyUnroll && Count > 1, LI, SE, DT, AC, in UnrollAndJamLoop()596 NumCompletelyUnrolledAndJammed += CompletelyUnroll; in UnrollAndJamLoop()600 if (CompletelyUnroll) in UnrollAndJamLoop()613 if (!CompletelyUnroll) in UnrollAndJamLoop()619 return CompletelyUnroll ? LoopUnrollResult::FullyUnrolled in UnrollAndJamLoop()