Searched refs:CellCounts (Results 1 – 2 of 2) sorted by relevance
199 SmallVector<unsigned> CellCounts; member205 if (CellCounts.size() < 2) in isRectangular()208 for (auto NumberOfColumns : CellCounts) in isRectangular()209 if (NumberOfColumns != CellCounts[0]) in isRectangular()
1293 for (auto i = 0U; i < CellDescs.CellCounts[0]; ++i, ++CellIter) { in alignArrayInitializersRightJustified()1319 CellDescs.CellCounts[0], CellDescs.CellCounts.size()); in alignArrayInitializersRightJustified()1326 if (RowCount >= CellDescs.CellCounts.size()) in alignArrayInitializersRightJustified()1328 auto *Start = (Cells.begin() + RowCount * CellDescs.CellCounts[0]); in alignArrayInitializersRightJustified()1376 for (auto i = 1U; i < CellDescs.CellCounts[0]; i++, ++CellIter) { in alignArrayInitializersLeftJustified()1379 CellDescs.CellCounts[0], CellDescs.CellCounts.size()); in alignArrayInitializersLeftJustified()1392 if (RowCount >= CellDescs.CellCounts.size()) in alignArrayInitializersLeftJustified()1394 auto *Start = (Cells.begin() + RowCount * CellDescs.CellCounts[0]); in alignArrayInitializersLeftJustified()1423 SmallVector<unsigned> CellCounts; in getCells() local1465 CellCounts.push_back(C.Tok->Previous->isNot(tok::comma) ? Cell + 1 in getCells()[all …]