Searched refs:BeforeProcessingCall (Results 1 – 1 of 1) sorted by relevance
2430 ExplodedNode *BeforeProcessingCall = nullptr; in replayWithoutInlining() local2436 BeforeProcessingCall = N; in replayWithoutInlining()2456 if (!BeforeProcessingCall) in replayWithoutInlining()2465 BeforeProcessingCall->getLocationContext(), CE, nullptr, &PT); in replayWithoutInlining()2468 ProgramStateRef NewNodeState = BeforeProcessingCall->getState(); in replayWithoutInlining()2480 NewNode->addPredecessor(BeforeProcessingCall, G); in replayWithoutInlining()