Searched refs:BBState (Results 1 – 4 of 4) sorted by relevance
183 class BBState { class210 BBState() = default;291 void MergePred(const BBState &Other);333 BBState &BBState) LLVM_ATTRIBUTE_UNUSED;337 void BBState::InitFromPred(const BBState &Other) { in InitFromPred()342 void BBState::InitFromSucc(const BBState &Other) { in InitFromSucc()349 void BBState::MergePred(const BBState &Other) { in MergePred()392 void BBState::MergeSucc(const BBState &Other) { in MergeSucc()1326 BBState &MyStates) { in VisitInstructionBottomUp()1399 BBState &MyStates = BBStates[BB]; in VisitBottomUp()[all …]
334 BlockState &BBState = BlockStates[MBB.getNumber()]; in runOnMachineFunction() local338 if (BBState.FirstUnguardedCall != MBB.end()) in runOnMachineFunction()339 insertVZeroUpper(BBState.FirstUnguardedCall, MBB); in runOnMachineFunction()344 if (BBState.ExitState == PASS_THROUGH) { in runOnMachineFunction()
3506 StackStateOfBB BBState; in verifyStackFrame() local3514 BBState.ExitValue = BBState.EntryValue; in verifyStackFrame()3515 BBState.ExitIsSetup = BBState.EntryIsSetup; in verifyStackFrame()3530 if (BBState.ExitIsSetup) in verifyStackFrame()3538 if (!BBState.ExitIsSetup) in verifyStackFrame()3540 int AbsSPAdj = BBState.ExitValue < 0 ? -BBState.ExitValue : in verifyStackFrame()3547 BBState.ExitValue += Size; in verifyStackFrame()3564 << BBState.EntryValue << ", " << BBState.EntryIsSetup << ").\n"; in verifyStackFrame()3579 << BBState.ExitValue << ", " << BBState.ExitIsSetup << ").\n"; in verifyStackFrame()3585 if (BBState.ExitIsSetup) in verifyStackFrame()[all …]
1207 struct BBState { in AnalyzeBlock() struct1208 BBState(MachineBasicBlock &MBB) : MBB(&MBB) {} in AnalyzeBlock() function1216 SmallVector<BBState, 16> BBStack(1, MBB); in AnalyzeBlock()1219 BBState &State = BBStack.back(); in AnalyzeBlock()