Searched refs:BBNext (Results 1 – 2 of 2) sorted by relevance
252 MachineBasicBlock *BBNext = BB->getNextNode(); in moveBasicBlock() local294 if (BBNext && BB->isSuccessor(BBNext)) in moveBasicBlock()295 FixFallthrough(BB, BBNext); in moveBasicBlock()
1657 BranchProbability CvtNext, CvtFalse, BBNext, BBCvt; in IfConvertTriangle() local1663 BBNext = MBPI->getEdgeProbability(BBI.BB, &NextMBB); in IfConvertTriangle()1701 auto NewNext = BBNext + BBCvt * CvtNext; in IfConvertTriangle()