Searched refs:AvailabilityState (Results 1 – 2 of 2) sorted by relevance
92 enum AvailabilityState { enum97 void setState(LibFunc F, AvailabilityState State) { in setState()101 AvailabilityState getState(LibFunc F) const { in getState()102 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()385 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
808 enum class AvailabilityState : char { enum850 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()851 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()855 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()874 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()895 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()899 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()900 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()901 case AvailabilityState::Available: in IsValueFullyAvailableInBlock()1555 DenseMap<BasicBlock *, AvailabilityState> FullyAvailableBlocks; in PerformLoadPRE()[all …]