Searched refs:AllocationInfo (Results 1 – 4 of 4) sorted by relevance
296 struct AllocationInfo { struct302 AllocationInfo() = default; argument303 AllocationInfo( in AllocationInfo() function403 llvm::SmallVector<AllocationInfo> AllocSites;427 for (const AllocationInfo &N : AllocSites) in print()
656 struct AllocationInfo { struct660 AllocationInfo(const ExplodedNode *InN, in AllocationInfo() argument667 static AllocationInfo GetAllocationSite(ProgramStateManager &StateMgr, in GetAllocationSite()748 return AllocationInfo(AllocationNodeInCurrentOrParentContext, FirstBinding, in GetAllocationSite()885 AllocationInfo AllocI = in deriveAllocLocation()
643 const AllocationInfo *AllocInfo) { in addCallStack()730 std::map<uint64_t, std::set<const AllocationInfo *>> LocHashToAllocInfo; in readMemprof()787 std::map<uint64_t, std::set<const AllocationInfo *>>::iterator in readMemprof()
6539 struct AllocationInfo { struct6586 It.second->~AllocationInfo(); in ~AAHeapToStackFunction()6611 AllocationInfo *AI = new (A.Allocator) AllocationInfo{CB}; in initialize()6663 if (AllocationInfo *AI = in isAssumedHeapToStack()6674 AllocationInfo &AI = *It.second; in isAssumedHeapToStackRemovedFree()6694 AllocationInfo &AI = *It.second; in manifest()7060 AllocationInfo &AI = *It.second; in updateImpl()7104 case AllocationInfo::STACK_DUE_TO_USE: in updateImpl()7109 case AllocationInfo::STACK_DUE_TO_FREE: in updateImpl()7112 AI.Status = AllocationInfo::INVALID; in updateImpl()[all …]