Searched refs:zmap (Results 1 – 1 of 1) sorted by relevance
422 .zmap = { 0, 0, 0, 0 },707 rodent.zmap[0] = i; in main()708 rodent.zmap[1] = i + 1; in main()718 rodent.zmap[j] = i; in main()721 if ((rodent.zmap[2] != 0) && (rodent.zmap[3] == 0)) in main()722 rodent.zmap[3] = rodent.zmap[2] + 1; in main()837 if (rodent.zmap[i] > 0) { in main()842 rodent.zmap[i] = 1 << (rodent.zmap[i] - 1); in main()2464 switch (rodent.zmap[0]) { in r_map()2480 pbuttons &= ~(rodent.zmap[0] | rodent.zmap[1] in r_map()[all …]